PERSONAL PROJECTS
C++ Game Engine
To strengthen my knowledge of C++, I am creating a game engine with SFML to gain a deeper insight into how objects are rendered and how they are displayed to the user while also managing game logic.

Kingdom Jump
Kingdom Jump is a 3D/2D platformer available on Android.
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I was part of the team responsible for player mechanics such as movement and shooting as well as general gameplay logic for the various aspects of the gameplay.

Minecraft in Unity
Minecraft has always interested me with how it handles world generation. Here, I learned how to handle voxels and their placement within the world.
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Optimising this project was a fun challenge as I had to study the load order of the chunks closely and ensure not to load in the voxels underneath unless they digs underground.
CyberFocus
A 1st person sci-fi shooter developed in Unity where I led a team to create this prototype over a 4 month period for the Tranzfuser competition held by the UK Government. Once the prototype was ready, we pitched our game to potential publishers and look for funding which gave me a deeper insight into how a small studio works. I was responsible for implementing the character movement and shooting.
Knights Quest
A 1st person medieval roleplaying game developed in Unity for my final year university project. Taking inspiration from games like The Witcher 3 and World of Warcraft, the player can accept quests and receive rewards for completing them. It also has an inventory system where players can loot quest items and use consumables/equipment.
Robot Survival
A top down survival arcade shooter inspired by Call of Duty Black Ops Zombie Arcade. It features a wave system and enemies get harder as the rounds progress, keeping the player invested and on their toes.
3rd Person Shooter (prototype)
A 3rd Person shooter developed in Unreal Engine 4, learning how to implement simple AI with shooting alongside a player that can equip weapons and visibly place them on their back. Inspiration from games such as Gears of War and Red Dead Redemption 2.
Operation Ordnance
A 1st person sci-fi shooter inspired by Doom. As part of a University group project, I was responsible for the movement and shooting as well as the AI.